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主题:【原创】还记得3dfx VOODOO吗? -- Slay0r

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家园 那个时代的硬件让人有想哭出来的感觉的还有一个

就是 Aureal 的 A3D 声卡

第一次让我感觉到 Quake 中准确的声音定位。自从Aureal倒下后,即使是十年之后现在的 EAX 3D 定位表现仍然很差,再没有让我能有当时的感觉。

可巧这卡也是帝盟出的。

正如 glide 败于 directx, 后来 a3d 败于创新的 eax 之手,真是可惜,似乎技术总是干不过市场

关于当年那段公案,从维基上摘一段

A3D uses a subset of the actual in-game 3D world data to accurately model the location of both direct (A3Dspace) and reflected (A3Dverb) sound streams (A3D 2.0 can perform up to 60 first-order reflections). EAX 1.0, the competing technology at the time promoted by Creative Labs, simulated the environment with an adjustable reverb -- it didn't calculate any actual reflections off the 3D surfaces.

Creative Labs sued Aureal for patent infringement in March 1998[1], and Aureal countersued for patent infringement and deceptive trade practices. Aureal won the lawsuit brought by Creative in December 1999. However, the cost of the legal battle caused Aureal's investors to cease funding operations, forcing Aureal into bankruptcy. Creative then acquired Aureal's assets in September 2000 through the bankruptcy court with the specific provision that Creative Labs would be released from all claims of past infringement by Creative Labs upon Aureal's A3D technology. While Creative Labs has not chosen to support the A3D API, the underlying advanced features of A3D technology is making its way into Creative Labs' newer EAX incarnations.[citation needed]

可以看到,创新是多么的邪恶啊。

关键词(Tags): #EAX#A3D#Aureal
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